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tnMainWdw

 

Main View Window

Tool palette and three toolbars. Buttons on toolbars are user adjustable.

OpenGL viewer: wireframe, colors, textures.

Parallel and perspective views.

tnImport

 

Open File With Options

Select type of 3D file to read.

Modify all input file parameters.

tnBatch

 

Batch Convert

Read a list of files and save to the same file format.

tnExport

 

Save File With Options

Select file format type for saving.

Set output scale factor and all other parameters required for saving the file.

tnSegments

 

Segments Per Arc

Set the number of segments per arc size for DXF entities.

tnDxfColors

 

Color Map

Set RGB colors for background, DXF drawing pens, avatars and OpenGL drawing pens.

tnDemColors

 

DEM Landscape Color Map

Set the RGB parameters for all colors used when displaying and editing landscapes.

tnSelectLayers

 

Select Layers

Select and deselect individual layers for export.

Blocks are selected similarly.

tnExtensions

 

File Extensions

File extensions for reading and saving the various file formats.

tnLayerAttr

 

Layer Attributes

Set material attributes for each layer.

Align

 

Align Surface Normals

Adjust surface normals to make all triangles visible in one sided rendering.

tnMerge

 

Merge Duplicate Vertices

Option 1: merge vertices that have exactly the same X, Y and Z coordinates.

Option 2: merge vertices that are close together using a user specified distance for the X, Y and Z axes.

Text

 

Extrude Text

Select TrueType font and text.

Set extrusions, facing, points, etc.

tnExtrude1

 

Extrude Dialog

Control bevels and extrusions using text entry.

Load, edit and save bevels.

Extrude2

 

Extrude Using the Mouse

Controls for editing bevels and outlines displayed in the view window.

Use mouse to make changes in view window.

tnAvatar

Avatar and Animation

Set tags and build hierarchy.

Set and test joints for avatars.

Create animations.