| Create the 3D meshes for the avatar's body parts in a modeling program.
Read the file into AccuTrans 3D.
Select a layer for a body part and then click on a button with a picture
of the body part on it. AccuTrans 3D changes the layer name and adds the
correct RWX tag.
After all layers have been identified press
a button and the avatar hierarchy is made for you.
Use the mouse and Windows 'drag and drop' procedures to reposition the
nodes in the tree if you do not want the hierarchy for a humanoid avatar.
Press a button and the position of all joints, for a humanoid avatar
standing erect, is calculated.
Select each body part and click on
a few buttons to set the joint exactly where you want it.
The selected body part is shown in green and the joint position is shown in red.
Save the avatar as either RenderWare .RWX or trueSpace .COB
files for use with the Active World's browser.
Also the avatar can be saved
as .3ds file for import into Life Forms (full version and
not the LE version) or as a VRML 2.0 .WRL file or as a .MTX file
for use in Viewpoint Scene Builder or as a DirectX file.
The correct joint names are automatically written to the file for you.
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