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Screen Shots
 

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tnMainWdw
Main View Window

Tool palette and three toolbars. Buttons on toolbars are user adjustable.

OpenGL viewer: wireframe, colors, textures.

Parallel and perspective views.

tnImport
Open File With Options

Select type of 3D file to read.

Modify all input file parameters.

tnBatch
Batch Convert

Read a list of files and save to the same file format.

tnExport
Save File With Options

Select file format type for saving.

Set output scale factor and all other parameters required for saving the file.

tnSegments
Segments Per Arc

Set the number of segments per arc size for DXF entities.

tnDxfColors
Color Map

Set RGB colors for background, DXF drawing pens, avatars and OpenGL drawing pens.

tnDemColors
DEM Landscape Color Map

Set the RGB parameters for all colors used when displaying and editing landscapes.

tnSelectLayers
Select Layers

Select and deselect individual layers for export.

Blocks are selected similarly.

tnExtensions
File Extensions

File extensions for reading and saving the various file formats.

tnLayerAttr
Layer Attributes

Set material attributes for each layer.

Align
Align Surface Normals

Adjust surface normals to make all triangles visible in one sided rendering.

tnMerge
Merge Duplicate Vertices

Option 1: merge vertices that have exactly the same X, Y and Z coordinates.

Option 2: merge vertices that are close together using a user specified distance for the X, Y and Z axes.

Text
Extrude Text

Select TrueType font and text.

Set extrusions, facing, points, etc.

tnExtrude1
Extrude Dialog

Control bevels and extrusions using text entry.

Load, edit and save bevels.

Extrude2
Extrude Using the Mouse

Controls for editing bevels and outlines displayed in the view window.

Use mouse to make changes in view window.

tnAvatar
Avatar and Animation

Set tags and build hierarchy.

Set and test joints for avatars.

Create animations.


 
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