Notes:
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Accurately converts geometry and basic material properties such as color,
transparency, index of refraction, UV texture coordinates, etc. Does not convert other file format
features such as lights, cameras, animation sequences,
etc. unless otherwise noted.
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UV texture coordinates are read and written for 3D Studio 3DS, LightWave LWO,
RenderWare RWX, trueSpace COB, VRML 1 and VRML 2 WRL and Wavefront OBJ
files.
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UV texture coordinates are written for 3D Metafile, DirectX, Softimage dotXSI and XGL files.
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UV texture coordinates are created for landscapes and written to all file formats that support UV coordinates.
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Does not support all features when reading a VRML
file. PROTO nodes are supported.
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X3D files were tested with Flux Player 1.1 Build 492 by Media Machines.
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NURBS are not supported. NURBS are not converted to triangles and triangles are not converted to NURBS.
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AutoCAD DXF
- Virtually unlimited support for DXF files
except for solid body entities (ACIS and AME) and external file references.
- Reads Release 10 and later DXF files.
- Writes Release 12 DXF files.
- No restrictions placed on the technician producing the AutoCAD drawing.
- Reads the entire DXF file including sections: HEADER, TABLES, BLOCKS
and ENTITIES.
- Unlimited number of layers are supported.
- Unlimited number of blocks are supported. Blocks can be inserted into
blocks.
- Regions that have been saved to a Release 12 DXF file will be converted to triangles.
- Exploded solids that have been saved to a R12 (Release 12) DXF file will have polygon meshes created for them.
Primitive solids are not supported as AutoCAD does not write primitive solids to a R12 DXF file.
Only explode solids and do NOT explode blocks and entities such as circle and polyline.
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